I started off my audio career in 2003 working in music recording and post production studios.  I had always been a gamer with obvious interests in game audio. I worked my way into the industry freelancing for pinball and arcade cabinet makers, recording and editing dialog and sound effects.  Soon there after I parlayed my skills into console game audio development working on titles such as Mortal Kombat, Wrestlemania and Fight Night.  After several years of freelancing I landed a Senior Sound Designer position at Midway Games, which was later acquired by Warner Bros. and became Netherrealm Studios.  I then moved on to indie and mobile development for a time as Audio Lead at Phosphor Games.  My desire to move back to larger and more in depth projects lead to my work on Killer Instinct for Microsoft and to my current position as Senior Sound Designer at Sledgehammer Games.