I started off my audio career in 2003 working in music recording and post production studios.  I had always been a gamer with obvious interests in game audio. I worked my way into the industry freelancing for pinball and arcade cabinet makers, recording and editing dialog and sound effects.  Soon there after I parlayed my skills into console game audio development working on titles such as Mortal Kombat, Wrestlemania and Fight Night.  After several years of freelancing I landed a Senior Sound Designer position at Midway Games, which was later acquired by Warner Bros. and became Netherrealm Studios.  I then moved on to indie and mobile development for a time as Audio Lead at Phosphor Games.  My desire to move back to larger and more in depth projects lead to my work on Killer Instinct for Microsoft. Shortly after, I started at Sledgehammer Games to work on the Call of Duty franchise. Iā€™m currently the Assoc. Audio Director at Sledgehammer.